using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;

namespace EGEngine
{
    [AttributeUsage(AttributeTargets.Method, Inherited = false)]
    public class EventMethodAttribute : Attribute
    {
        public int eventId;

        public EventMethodAttribute(int eventId)
        {
            this.eventId = eventId;
        }
    }
}